It's hard to decide what to do. Should I try what I do well or take a chance on what I haven't done before and maybe fail. Perhaps, I'll do a little of each.
or scroll down to explore topics. *See calendar for exact dates
The August sessions focuses on art, sports and performing arts. Expert level staff teach campers the fundamentals of their crafts. First and second graders travel around the grounds in groups to experience their chosen specialty: art or sports. All young campers garden/harvest at our on-site garden and use the lower playground that includes a water splash area. Third through ninth graders may select three classes a week in the Art, Sports or Performing Arts Track. They spend their lunch and noontime sharing experiences with other campers and staff.
CAMP:Must be over 5.9 to 7.8 years old as of September 1st :Must be over 5.9 to 7.8 years old as of September 1st
Anchored to two counselors and a CIT throughout the day, fitness and exercise is the hallmark and common thread of activities in the sports camp. From morning stretches, exercise, morning jogs to drills, sports and games, campers are trained to develop skills and healthy habits. As a break from physical challenges, they slow down to create sports attire and learn to make special fruit drinks and edibles from the garden. Self-respect and appreciation for team work and fair play are keys to the sports experience.
Anchored to two counselors and a CIT throughout the day, campers join friends for a weekly schedule of creative and balanced adventures related to the visual and performing arts. Visits to the nature science center, crafts and art room, gym for active games and water area to cool off are elements that comprise a great camp day. With a special focus on the arts, campers have the opportunity to work with our art and drama instructor to learn aspects of the performing arts and creativity. Along the way, they’ll have lunch and recess on our beautiful campus on our private playground and recreational facility.
SPECIALTY SESSION 2 & 3:Must be 7.9 to 13.9 years old as of September 1st
Campers select three course each weekly session from six categories. The areas of interest are Crafts, DIY Art, Games, Showbiz, Studio Art. Specific course options are listed on the camp application. They have a great opportunity to immerse themselves in their chosen courses since periods are 70-90 minutes long. Course sign-up occurs at registration; however, campers can switch to another course after the first day once courses details are presented.
A daily schedule for the week includes three courses and a midday break. A forty-five minute community lunch period allows everyone to relax and socialize and of course visit a favorite spot for desserts – the canteen. After lunch everyone has the option to hangout on the lawn for quieter activities, join group games or individual and team activities.
2017 Session 2 and 3 option of courses for students in 3rd -9th grades as of 1/23/17
How do I sign up for a course?
On page two and three of our camp application is a listing
of four camp sessions. An updated version of the latest course offering is also available with brief course descriptions in mid April. Session 2 and 3 Areas of Interest are shown for 3rd - 9th graders.
Check the session 2 and/or 3 box, check up to thress courses in two of the categories decribed on application.
Once the registration form is received we will place
students into areas of interest based on age, separating
older from younger campers.
Papper Mache prep-----------------------GaGa pit celebration--------------------------------------------Painting
Must be over 4.9 years old as of September 1st
||Adventure Camp reminds me of the Vacation program. Each day has a theme, some include trips or guest entertainers. The older we are, the more choices. We get to hang with friends and go on specials trip like hiking on the George Washington Bridge to the Palisades. I said I hated it, but actually i liked the challenge.
Using imaginative daily themes, campers participate in adventures on and off the campus. The youngest campers focus on activities on and around the Cathedral grounds--playing in our fields, playgrounds and gardens, participating in games, special adventures and art activities. Older campers travel outside Cathedral grounds on public transportation and school buses to take advantage of many of the wonders of New York. While at ACT, campers choose and participate in Adventure Clubs.
Homesteaders Must be 4.5 years old
as of September 1st
Settlers Must be 5.9 to 6.8 years old as of September 1st
Homesteaders and settlers embark on daily thematic adventures. Using their outdoor home base, they embark on adventures to harvest our garden, play in our fields and playgrounds, experiment in our kitchen, and visit nearby parks and participate in water games. Baking or, should we say food art, is sure to be an added ingredient. They will always return to their settlement at the day’s end for a story and special treat.
Scouts Must be 6.9 to 7.8 years old
as of September 1st
Rovers Must be 7.9 to 8.8 years old as of September 1st
Each day of the week, Scouts will solve puzzles and go on hunts to determine what thematic adventures they will participate in on that particular day. Using facilities on the grounds for sports, games and arts, they also expand their adventure to two sites such as a museum, zoo or park trail. Hanging out on our campus to play lawn games or accept group challenges is part of the fun and flexible mix of happenings.
Mountaineers and Rangers Must be 8.9 to 11.9 years old as of September 1st
Campers help develop their own schedule that includes at least three planned trips to locations in any of the five boroughs. Potential trips include Yankee stadium, Mets Stadium, a Manhattan movie theater, Brooklyn Aquarium, Staten Island Reptile Museum and a camp-wide-trip to a lake. While on the grounds they participate in Minute to Win It, Fear Factor challenges and club choices that allow for traditional activities in the art rooms, gyms and game room.
Additional Summer Camp Information